Sep 06, 2009, 10:16 PM // 22:16
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#1
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Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
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Vloxen in HM
I am having a lot of trouble with this dungeon on my warrior. I am not sure what i am doing wrong, I am running MY standard sabway (SoS rit instead of SS) and i am using godmode.
I would really like to know tactics to complete this dungeon. Any help would be greatly accepted.
(Note i will use cons if neccessary)
Thanks alot and i hope i can get this one done.
Ill post builds if people feel it is necessary.
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Sep 06, 2009, 10:43 PM // 22:43
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#2
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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Parts that are extremly difficult imo is the stone summit groups that are from slavers. Post your heros far away and pull them out of wards into ur heros. When they try to break aggro kill the closest one you can, if u can kill them out of their original spell range they wont rez and u can just pick them off. Just be patient on those groups
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Sep 06, 2009, 11:02 PM // 23:02
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#3
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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doesnt the stone summit have hard ress? try frozen soil and try to bring a interupt for them.
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Sep 07, 2009, 02:15 AM // 02:15
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#4
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Krytan Explorer
Join Date: Jun 2006
Location: Massachusetts
Guild: Omega Glory
Profession: Mo/
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what do you guys prefer for Vloxen HM: Sabway, Discordway, Smiteway, some hybrid comboa or something else? I am running 2 accounts with 6 heroes.
IGN Tharg Of Delff
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Sep 07, 2009, 03:18 AM // 03:18
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#5
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Pre-Searing Cadet
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Smite or bringing verata's aura for minion masters.. theyre a pain, then again disco is nice to get rid of the ressurection bs.
It's probably best to bring frozen soil + smite, perhaps allso AOTL in order for you to keep up a good minion army while the npc's cant do shite
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Sep 07, 2009, 07:07 AM // 07:07
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#6
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Be a little creative and use builds other than sabway/discord.
An imbagon or 2 (including main tank) can make a big difference.
Take another person (with FS who can place it in proper locations).
Rest can be 1-2 SS (each with veratas aura/gaze + barbs)
1-2 N/rt resto rits
1-2 Rt/X comm spirits, and splinter support.
Laugh your way through the dungeon without even using cons. I'm serious.
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Sep 07, 2009, 08:44 AM // 08:44
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#7
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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My guess is a combination of RoJ and some rit spirits with frozen soil tossed in should run the place fine.
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Sep 07, 2009, 12:03 PM // 12:03
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#8
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by mage767
Be a little creative and use builds other than sabway/discord.
An imbagon or 2 (including main tank) can make a big difference.
Take another person (with FS who can place it in proper locations).
Rest can be 1-2 SS (each with veratas aura/gaze + barbs)
1-2 N/rt resto rits
1-2 Rt/X comm spirits, and splinter support.
Laugh your way through the dungeon without even using cons. I'm serious.
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The OP sounds like they're just using 3 heroes + 4 hench.
Anyway there's an older thread on this and a couple more that I couldn't find:
http://www.guildwarsguru.com/forum/s...php?t=10375219
A few tricks you can use:
1.
Quote:
Originally Posted by Shayne Hawke
There's a trick to dealing with the large Dwarven mob on the first floor with H/H. Clear out the boss, and then step back to around the entrance of the room. Really, you only need to go far enough back so that when you hold Ctrl, you see none of the mob. Flag your party into where the mob is going to be. When they've been grayed out from the party window and you think they're in position, inch forward holding Ctrl very slowly and in small increments until you see a red name. Wait a little while and your party should kill it. Inch forward, reveal another enemy or two, and let those be killed. It's time consuming, but you can usually eliminate that group and a few other groups you'll find on floor 2 with that method.
Where you can't use that method, like on the first mob of the second floor, you just have to hope that your team is strong enough. I tend to need a number of DP removal items for some bad attacks, but other than the bottlenecked mob on floor 1 and the initial mob in floor 2, I find nothing too difficult about the dungeon. The boss fight is even easier than some of those mobs.
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2. Frozen Soil + Ebon Vanguard Sniper Support
3. Pull, snare, kill:
Quote:
Originally Posted by Jeydra
If so, execute a long pull and fight at their turnaround point to eventually wear them down. It takes time but it's pretty painless (no risk of death). Frankly if you've gotten further with H/H than any other non-running method, you're doing very well, it's really not that much further to the end from there - just Taskmaster Bellok's group left to worry about, and you can execute a long pull too and wipe them out where their AI is buggy (their turnaround point is at the top of the casket swamp from the side you came from).
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4. For honorable combat (since you're a warrior), bring a lot of hex removal on your heroes and dps the mobs down (need to bring support like rigor mortis, enchant removal, etc). Hexes work well e.g. Asuran scan to blow up stuff; iirc they have no hex removals. And try to flag the H/H apart/away from AoE. Pull mobs away from wards too.
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Sep 07, 2009, 05:55 PM // 17:55
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#9
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Pre-Searing Cadet
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Quote:
Originally Posted by mage767
An imbagon or 2 (including main tank) can make a big difference.
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Well, an imbagon is a player only build. Cant be used on a hero
And as the name suggest, it's imba.
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Sep 07, 2009, 09:49 PM // 21:49
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#10
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Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
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I tried it again with FS (how did i forget that one *slap face*) and i got it in one. Thanks for suggestions but this is a harder dungeon so keep discussing it for others.
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